Race seconds ahead · Assetto Corsa

See the corner before you reach it

Yoken turns live telemetry and car physics into foresight. The line, the grip, the correction you'll need — visible before the moment arrives.

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Ferrari 488 GT3 in a white livery — Assetto Corsa render
to apex71 m
speed194 km/h
limit169 km/h
25 km/h over the limit — brake 100%
What you see

See now. See next. See ahead.

Three layers, three moments in time. Brake bottom left, throttle bottom right, steering on top — corners, circles or bars, your colours. The centre of the screen stays clear.

Now — what you're doing

A soft fill shows how hard you're pressing at this instant. The game draws it itself, with zero lag.

Next — what the car needs

White dashes mark where your input should be. Short of them — press harder; past them — ease off. The correction arrives before the mistake does.

Ahead — what's coming

A thin coloured line shows what the next second will ask of you. When it's time, the dashes reach it.

fill — what you do white mark — where you need to be now coloured — what's coming next

Make it yours

3 shapes, 4 styles, any colour — set separately for every indicator. Press the brake with the slider.

Shape
Style
Soft fill, white dashes, a thin coloured line.
Colour
Press harder

In the app, brake, throttle and steering each get their own shape, style, colour, size, position and opacity. The lead time adapts to your reaction on its own.

Live

What it looks like in a race

Real cockpit recordings, no editing.

A lap of Spa from the cockpitCues, the driver's pedals and steering — in one frame.
16 m lateThe same scenario as the La Source simulation — but in the game.
Post-session analysisWhere you lose time and why each cue was given.

See where the lap is hiding

Spa, from a cautious lap to a clean one. Each green dot is a corner where decisions win or lose time — and how many seconds it holds.

per lap −5.2 s 2:32.0 → 2:26.9
Spa-Francorchamps map with the corners where time is gained
−0.4 s
−0.5 s
−0.4 s
−0.3 s
−0.4 s
−0.3 s
−0.6 s
−0.6 s
−0.3 s
−0.4 s
−0.3 s
−0.5 s

Where the seconds hide

  1. turn at 4.6 km−0.64 s
  2. turn at 3.8 km−0.59 s
  3. Bus Stop−0.52 s
  4. turn at 1.1 km−0.50 s
  5. turn at 3.0 km−0.44 s
  6. Les Combes−0.42 s
  7. La Source−0.41 s

Computed with the GT3 model on a track profile built from the game's files.

Pricing

Pick your level. Every car and track in every plan.

Plans differ in strategies and session analysis. Safety is free in all of them.

14 days free Pick a plan and add a card — the first charge comes after 14 days.
2 months free with yearly billing
Ferrari 488 GT3

Training

Build your braking and car control skills.

$12$10per month
$120 billed yearlySave $24
  • Every car and track
  • 6 speed strategies and training mode
  • Self-tuning to you and your car
  • Rival forecast 2–3 seconds ahead
  • +18 strategies: attack, defence, situations — not included
  • Post-session analysis and decision cards — not included
  • Progress tracking and fading cues — not included
Start free trial
Lamborghini Huracán GT3

Driver

Master racecraft: attack, defend and adapt.

$18$15per month
$180 billed yearlySave $36
  • Every car and track
  • 6 speed strategies and training mode
  • Self-tuning to you and your car
  • Rival forecast 2–3 seconds ahead
  • +18 strategies: attack, defence, situations
  • Post-session analysis and decision cards — not included
  • Progress tracking and fading cues — not included
Start free trial
Audi R8 LMS 2016Mercedes-AMG GT3Porsche 911 GT3 R

Racer

Analyse your driving and refine your performance.

$24$20per month
$240 billed yearlySave $48
  • Every car and track
  • 6 speed strategies and training mode
  • Self-tuning to you and your car
  • Rival forecast 2–3 seconds ahead
  • +18 strategies: attack, defence, situations
  • Post-session analysis and decision cards
  • Progress tracking and fading cues
Start free trial

We don't sell safety

Free in every plan:

  • Spotter
  • Braking for the car ahead
  • Save the car
  • Incidents and flags

Prices in US dollars. The first 14 days are free; after that you're charged for the plan and billing period you chose. Cancel any time in your account.

Foresight, recalculated every 50 ms

  1. 01

    See now

    Position, speed, angle to the line, pedals and steering — read from the game every frame, against the car's grip limit.

  2. 02

    See next

    31 possible futures for the rest of the corner — brake earlier or later, run wider or tighter — each played out in the car's physics.

  3. 03

    See ahead

    The best future that stays on track becomes your cue — 0.3 s early, to match your reaction time. Tune the lead to suit you.

brake ideal apex off
reference line 31 possible futures runs off

16 m late. The future just changed.

No fixed ideal line: the prediction moves with you, rebuilt every 50 ms. The reference line runs off — Yoken sees a new way through: wider after the apex, two wheels out, La Source made.

Following the reference lineoff: 24.8 m beyond the edge
With Yokentwo wheels out, still on track
Simplified GT3 model on the real La Source from Assetto Corsa files. Half speed.
Strategies

24 strategies. For every corner and every situation.

Speed, attack, defence — plus the special cases: starts, flags, incidents, a drying track. Yoken picks the plan before the braking point and keeps it to the exit — you just drive.

Speed 01

Classic

Entry, apex, exit: three phases, one clean arc.

Speed 02

Late apex

Give up some entry for speed onto a long straight.

Speed 03

Early apex

Carry speed through fast sweepers.

Speed 04

Compromise

Give up one corner to win the next.

Speed 05

Rotation

Trail braking turns the car in tight hairpins.

Speed 06

Low grip

When grip runs short: rain, cold tyres, dirt.

Attack 07

Late braking

Dive inside and brake later than your rival.

Attack 08

Switchback

Wider in, faster out — attack on the straight.

Attack 09

Slipstream

Sit in the tow, pull out before the braking zone.

Attack 10

Around the outside

Pass outside where the outside becomes the inside.

Attack 11

Better exit

A stronger exit decides the pass on the straight.

Attack 12

Pressure

Show your nose until your rival makes a mistake.

Attack 13

Through traffic

Use backmarkers that hold your rival up.

Defence 14

Cover the inside

One move before braking — the door is shut.

Defence 15

Defend the exit

Sacrifice entry so there's no tow on the straight.

Defence 16

Break the tow

A line change on the straight, within the rules.

Neutral 17

Safe follow

Stay behind your rival and don't attack until there's a real chance.

Situation 18

Start & lap one

Heavy traffic: extra braking margin and room for everyone.

Situation 19

Blue flag

Let the faster car by where it costs you least.

Situation 20

Side by side

Take the corner next to a rival and leave them room.

Situation 21

Incident ahead

Scrub speed and pass on the clear side.

Situation 22

Damage

Nurse the car: brake earlier, drive smoother.

Situation 23

Saving

Lift before braking to save fuel and tyres.

Situation 24

Drying track

Find the dry line while others stay on the wet.

Emergency mode

Save the car

When no option keeps the car on track any more, Yoken switches to the least dangerous way out: as little off-track as possible, car intact, forget the corner.

Self-tuning

It adapts to you. On its own.

No calibration laps: Yoken learns while you simply drive — to you, your car, the track and your rivals.

60times a second it reads the game: pedals, steering, speed, g-forces, slip and every car around you
0calibration laps — the data builds up by itself
1 minafter install, cues already work

Four profiles

Car

Grip limit, brakes, power, steering response. Refined on clean corners — yours and rivals' in the same car: fast drivers live at the limit.

Rivals

Each rival's pace and braking points become a forecast 2–3 seconds ahead. As an obstacle, a rival counts from the very first metre.

Driver

How fast you react and what you manage to execute decide how early each cue appears and which cues you get.

Conditions

Air and track temperature, surface grip, session type — the grip limit is corrected as the session goes.

When it kicks in

  1. 01

    First minute

    A car profile from our library and the track from the game files: cues work straight away, with a safety margin.

  2. 02

    Every lap

    In the background: grip limit, rivals' pace, conditions and your reaction get sharper.

  3. 03

    After the session

    A full recalculation of the car profile.

  4. 04

    Next run

    Same track, car and conditions: ready from the first metre, only the rivals are new.

  5. 05

    New driver

    On the same combination, gets the profile others have built straight away.

No surprises

  • Changes land between corners, never mid-manoeuvre.
  • A little per lap, no jumps.
  • Laps with an off or a crash don't count.
  • When unsure, it gets more careful, not bolder.

Your data

Only on your computerYour profile — reaction and level — your recordings and rivals' profiles.
On our serverAnonymous numbers for track + car + conditions + physics version. No recordings, no names.
You can switch sending off in settings.
From the beta

Drivers who already see ahead

Sample
I stopped reacting to La Source. The dashes were there before I needed them — I just followed.
[Name] · beta testerFerrari 488 GT3 · Spa
Sample
First tool that helps during the lap, not after it. Telemetry screens never did that for me.
[Name] · beta testerAudi R8 LMS · Monza
Sample
Braked way too late into Tamburello and the cue simply changed. Wider exit, still on track.
[Name] · beta testerMercedes-AMG GT3 · Imola
Sample
The centre of the screen stays clean. I forget it's there — until a corner needs me.
[Name] · beta testerPorsche 911 GT3 R · Nürburgring
Sample
New to sim racing. Two weeks in, I brake where the fast drivers brake.
[Name] · beta testerHuracán GT3 · Silverstone
Sample
Set the lead to 0.4 s for my reaction. Now the cue lands exactly when I'm ready to act.
[Name] · beta testerMcLaren 650S GT3 · Brands Hatch
Assetto Corsa

Race seconds ahead

Try Yoken free for 14 days on Windows or Linux. See the line. See the correction. See what comes next.

Start free trial
Contact

Write to us

A question, an idea or a problem — tell us. We read every message and reply by email.

Or write directly: support@yokenai.com